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Tetris Couldn't Triumph at This Gaming Ceremony — An Additional Classification Could Fix That

Whenever a significant awards ceremony approaches, there’s always an outcry to include fresh award types to acknowledge underappreciated efforts and fill the hearts of enthusiasts who have specialized interests.

Another commentator has already made advocating for terror-themed awards. That would be fantastic. The same goes for strategy board titles, which is a passionate advocate's mission. But they will have to forgive me for pushing forward just as with other dedicated enthusiasts, there's a strong justification backing this proposal is the most urgent and important of all. This is the request: There should be a classification for brain-teasing titles.

Categorizing Game Types

Classifying creative works is not a science; it remains highly personal, and typically spark debates concluding with vague boundaries. There’s a reason cinema institutions steer clear of genre categories. Yet it remains an essential concession in the world of gaming, showing incredible range they barely qualify a single creative category.

For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.

Present Award Structure

The major gaming awards currently feature award types recognizing Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories actually cover many game types, allowing placement for numerous titles.

This doesn't apply to brain-teasing titles. No suitable classification appears to accommodate them. Consider three of outstanding current releases, showing diverse approaches: building puzzles of one title, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Simply put, no category fits.

The Representation Problem

Numerous examples exist of brilliant puzzle games released every year without proper recognition in entertainment awards, except when they manage to fit award groups including Handheld titles, VR/AR Game, and the highly challenging small studio competitions.

  • An iconic brain-teaser got overlooked for anything in 2014
  • Another imaginative release was excluded in 2019
  • Well-received sorting experience was overlooked that year
  • Only a few logic titles barely qualified for independent or mobile categories

Significance of Puzzle Games

These are often modest productions, however the design behind logic titles carries substantial weight. Well-known matching games stand as the most-played games globally and have been for many years.

The famous puzzle experience challenges popular creative games competing to become highest-selling title ever; it additionally competes for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, while interacting with almost every other genre.

The Solution and Justification

Logic titles wouldn't face this problem. You could fill five nominees with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators function at the demanding boundary interactive creation, producing among most fundamental forms of the video game form. Similar to film action specialists, they deserve recognition. We shouldn't delay generations.

The writer

Andrea Scott

A seasoned collector and market analyst specializing in vintage and modern trading cards, with over a decade of experience in the industry.

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